Wednesday, 5 December 2012

Do they have schools in Funkytown?

Would you like to play a game? When asked, most children answer "Yes." As teachers, we should take advantage of this, and get them involved in gaming software like Kodu, a virtual toybox packed with game-making tools and pre-made games, so the kids can see how it's done. By creating and manipulating environments, characters and objects to respond differently to various situations or controls, children can adapt and even produce their very own game-worlds. Further lulling them into a false sense of comfort with machines. 21/12/12 is coming, people. Using the provided tutorials, even simpletons such as I could quickly transform small bobbing robots into tools of destruction/apple-picking. Try it yourself! Having said that, it can be fairly tricky to get to grips with, and many of my fellow students agreed that it really only hits the sweet spot with high KS2 or KS3 pupils. If you try it any younger, you risk running into frustration, and burning ICT for some children. Pace yourself.


Next on the list we have my favourite, Dance to Advance.This software can also come with dance mats, the likes of which you'll see in any modern arcade or discotheque. With Dance to Advance, teachers or children can prepare a pop quiz on any subject, with the possible answers corresponding to a particular dance step or button push. This could be used to assess knowledge across the curriculum, or even for children to test their friends, and become more comfortable with the villains of I, Robot. Plus, if you're lucky enough to get your hands on these dance mats, you've handily incorporated a little indoor P.E. into your lesson! Congrats! With plenty of software like this enabling children in expressing and testing themselves, you in turn enable endless possibilities for self-assessment and peer review, and they may even go home and play these games on their own time. You've just nurtured a love of ICT! Good job, buddy!

No comments:

Post a Comment